{
  "id": "hwang2023boneconductionredirected",
  "type": "paper-conference",
  "title": "Enhancing Seamless Walking in Virtual Reality: Application of Bone-Conduction Vibration in Redirected Walking",
  "author": [
    {
      "family": "Hwang",
      "given": "Seokhyun"
    },
    {
      "family": "Kim",
      "given": "YoungIn"
    },
    {
      "family": "Seo",
      "given": "Youngseok"
    },
    {
      "family": "Kim",
      "given": "SeungJun"
    }
  ],
  "issued": {
    "date-parts": [
      [
        2023,
        10,
        16
      ]
    ]
  },
  "container-title": "2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)",
  "page": "1181-1190",
  "DOI": "10.1109/ISMAR59233.2023.00135",
  "URL": "https://doi.org/10.1109/ISMAR59233.2023.00135",
  "abstract": "This study explored bone-conduction vibration (BCV) in redirected walking (RDW), a technology for seamless walking in large virtual spaces within confined physical areas, enhancing obstacle avoidance performance using nonelectrical vestibular stimulation without the side effects caused by electrical stimulation. We proposed four different BCV stimulation methods and evaluated their detection threshold (DT) extension performance and user experience in virtual reality (VR) conditions. The DT was successfully expanded from at least 23% to 45% under all BCV conditions while preserving the immersion and presence. Notably, user comfort increased when content sound was used for vestibular stimulation. Under the extended DT condition, a simulation study demonstrated that all BCV stimulation methods facilitated uninterrupted walking over extended distances when applying RDW to users with random movements. Thus, this research established the viability of using BCV in RDW applications and the potential for incorporating content sound into BCV stimulation techniques.",
  "keyword": "Perception, XR, Conference, FA, Award"
}
